capytaine.ui.vedo_animations module¶
- class capytaine.ui.vedo_animations.Animation(*, loop_duration, fps=24)[source]¶
Bases:
object- vedo = <module 'vedo' from '/home/runner/work/_temp/setup-uv-cache/archive-v0/5qRPcKhG1aeHwHzY/lib/python3.12/site-packages/vedo/__init__.py'>¶
- class capytaine.ui.vedo_animations.AnimationComponent(mean_mesh: 'AbstractMesh', vedo_mesh: "'vedo.Mesh'", vertices_motion: 'Optional[np.ndarray]' = None, vertices_colors: 'Optional[np.ndarray]' = None, cmap: 'Optional[str]' = None, vmin: 'Optional[float]' = None, vmax: 'Optional[float]' = None)[source]¶
Bases:
object- cmap: str | None = None¶
- mean_mesh: AbstractMesh¶
- vedo_mesh: vedo.Mesh¶
- vertices_colors: np.ndarray | None = None¶
- vertices_motion: np.ndarray | None = None¶
- vmax: float | None = None¶
- vmin: float | None = None¶